Unity Certified User

Duration: 3 Months

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Distance Learning

Unity Certified User certification

Empower creators to tell their stories, share their visions and validate their skills.

Unity is the leading content-creation platform for VR/AR, real-time 3D, and mobile 2D. Unity is used by students and professionals around the world to create everything from games to movies, 3D models to VR simulations.

The Unity Certified User (UCU) certification is an entry-level credentials that allows individuals to get started in interactive content creation for industries such as gaming, entertainment, automotive, AEC, and XR. The Unity Certified User certification helps employers and institutions verify a candidate’s knowledge and skills using Unity technology to succeed in these industries. Whether it’s a desire to create games and apps or build new worlds in AR/VR, Unity Certified User certification is the place to start. 

Benefits of the Unity Certified User certification

  • Result-driven way to ensure your curriculum aligns with industry and global standards.
  • Prepares your students for college or a career using Unity technology to create interactive content.
  • Positions your students as credible job candidates to employers with an industry-recognized credential.

Objective Domain

1.1. Given an example of a debug log message, create the code that created the
log message.
1.2. Given a code clip and its associated error message(s), determine which
object(s) is(are) null.
1.3. Given a specific programming task requiring the use of a particular class in
the API, determine the appropriate method and/or properties, arguments, or
other syntax to use

2.1. Indicate when and how to initialize and use variables inlcuding but not limited
to the approritate use of all variable modifiers and data collections such as
Arrays, Lists and Dictionaries.
2.2. Given a list of keywords and syntax elements, construct a viable Function
declaration.
2.3. Given a code clip and a description of its desired result, identify the
appropriate function to control or trigger a state including but not limited to
the Animator Controller.
2.4. Given a scenario where a specific type of input is required and the building
blocks needed are provided, construct the necessary input listener including
but not limited to the keyboard and touch input.
2.5. Demonstrate when and/or how to use the various logic and flow control
operators used in C# and Unity.
2.6. Given a scenario, identify appropriate actions to take when a UI element
reports a change.

3.1. Given a scenario about the need to manage an event function, determine the appropriate action to take including but not limited to the keyboard and touch input.

3.2. Given a code clip that produces an error because of a variable whose data
type is declared incorrectly, identify the error.
3.3. Given a code clip that produces an error because a function or variable is
declared or used incorrectly (public/private mismatch), identify the error
including but not limited to the use of Animation events.
3.4. Given a code clip containing a class definition, distinguish whether the class
is an ECS class or some other type of class.
3.5. Given a set of code clips, recognize the clip that uses naming conventions
that observe Unity naming standards.
3.6. Given a code clip (or a set of code clips), recognize the comments that
accurately describe what the code is doing.

What is included in the course fees?

This Course Fee excludes your exam voucher. Unfortunately, the Certiport Assessment Centres do not allow tuition providers to pay for learners and request that a learner does so themselves. Due to the fluctuation of the exam costs (Rand-US Dollar exchange), we are unable to indicate accurate exam costs, so you will need to contact your closest Certiport Centre to determine this exam cost.  You can locate one closest to you here: www.certiport.com/Locator#.

Please, be aware that  all course materials are only offered online. In other words, you will not be receiving any hard copies of the textbook, and you will need to access all the required content through your online classroom, where you’ll be able to find the following course content:

  • A digital textbook (PDF) focused on all the content you’ll need to pass the exam successfully
  • Videos and Learning material to ensure you are coveredto understand practical concepts
  • Learning objectives and skills covered in each lesson
  • A glossary of key terms for each lesson
  • summary of what you will learn, as well as the important points on which to focus
  • Practice files OR quizzes to accompany the step-by-step exercises in your textbook
  • PDF summary of everything you’ve covered in the textbook
  • study guide and exercise files to help you with your exam prep
  • A set of mock exams to be covered before undertaking global exams.

Exam Dates

You can start studying whenever you want – there are no specific course starting dates.

All of our assessments are computer-based and, therefore, done online. You are required to book an exam appointment via our Campus Assessment Centre at least 2 weeks prior to your exam date to prepare for your assessme

Accreditation

Status: Accredited course

Type & reward:Unity Certified User certification​ Certificate

Provided by: Unity Certified User certification​ Minimum credits: N/A

G-CITI Campus is a registered provider of Unity Certified User certification​ training programmes.Unity Certified User certification​ is an industry leader in technological development and sets the de facto standard worldwide. They offer internationally recognised information technology certifications which provide valuable knowledge needed to begin or expand a career in information technology and development. They continuously update and develop their study programmes to keep up with technological advances, and they ensure that the exams are relevant to the IT industry.