Visual Design Using Adobe Photoshop CC

Adobe conducted research to identify the foundational skills students need to effectively communicate using digital media tools. Based on feedback from educators, design professionals, businesses, and educational institutions around the world, the objectives cover entry-level skill expectations for visual design. An individual earning this certification has approximately 150 hours of instruction and hands-on experience with the product, and is familiar with product features and capabilities, as well as relevant career concepts.

All Versions (Objective Domain)

  • Working in the Design Industry 2018
  • Working in the Design Industry 2019
  • Working in the Design Industry 2020
  • Project Setup and Interface 2018
  • Project Setup and Interface 2019
  • Project Setup and Interface 2020
  • Organizing Video Projects 2018
  • Organizing Video Projects 2019
  • Organizing Video Projects 2020
  • Creating and Modifying Visual Elements 2018
  • Creating and Modifying Visual Elements 2019
  • Creating and Modifying Visual Elements 2020
  • Publishing Digital Media 2018
  • Publishing Digital Media 2019
  • Publishing Digital Media 2020

This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design-related knowledge.


1.1 Identify the purpose, audience, and audience needs for preparing images.

1.1.a Determine whether content is relevant to the purpose, audience, and audience needs. i. Key Terms: client goals, target audience, demographics, accessibility, etc.


1.2 Communicate with colleagues and clients about design plans.

1.2.a Demonstrate knowledge of techniques for communicating about design plans with peers and clients. i. Key Terms: sketches, specifications, wireframes, prototypes, iterations, change orders, drafts, feedback loop, project scope, scope creep, etc.

1.2.b Demonstrate knowledge of basic project management concepts.


1.3 Determine the type of copyright, permissions, and licensing required to use specific content.

1.3.a Identify legal and ethical considerations for using third-party content, such as copyright, permissions, and licensing. i. Key Terms: Creative Commons, public domain, intellectual property, derivative work, commercial use, attribution, work for hire, fair use, fair dealing, etc.

1.3.b Identify when and how to obtain permission to use images of people and locations. i. Key Terms: model release, location release, etc. ii. Key Concepts: permission to use a photo is separate from permission to use a person’s face or restricted location, etc.


1.4 Demonstrate knowledge of key terminology related to digital images.

1.4.a Demonstrate knowledge of digital image terminology. i. Key Terms: image resolution, image size, file types, pixel, raster, bitmap, vector, path, object, type, rasterizing, rendering, resampling, resizing, image size measured in pixels vs document size measured in inches/centimeters, etc.

1.4.b Demonstrate knowledge of how color is created in digital images. i. Key Terms: color mode, bit depth, gamut, CMYK vs. RGB vs. grayscale, etc.

1.5 Demonstrate knowledge of basic design principles and best practices employed in the design industry.

1.5.a Communicate visually using the elements and principles of design and common design techniques. i. Key Terms: space, line, shape, form, color, texture, emphasis/focal point, unity/harmony, variety, balance, alignment, proximity, repetition, rhythm, scale, movement, negative space, gestalt, etc.

1.5.b Identify and use common typographic adjustments to create contrast, hierarchy, and enhanced readability/legibility. i. Key Terms: font, size, style, color, alignment, kerning, tracking, leading, horizontal and vertical scale, line length, etc.

1.5.c Demonstrate knowledge of common photographic/cinematic composition terms and principles i. Key Terms: aspect ratio, rule of thirds, foreground, background, color, tone, contrast, cropping, depth of field, field of view, white balance, etc.

This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design-related knowledge.


1.1 Identify the purpose, audience, and audience needs for preparing images.

1.1.a Determine whether content is relevant to the purpose, audience, and audience needs. i. Key Terms: client goals, target audience, demographics, accessibility, etc.


1.2 Communicate with colleagues and clients about design plans.

1.2.a Demonstrate knowledge of techniques for communicating about design plans with peers and clients. i. Key Terms: sketches, specifications, wireframes, prototypes, iterations, change orders, drafts, feedback loop, project scope, scope creep, etc.

1.2.b Demonstrate knowledge of basic project management concepts.


1.3 Determine the type of copyright, permissions, and licensing required to use specific content.

1.3.a Identify legal and ethical considerations for using third-party content, such as copyright, permissions, and licensing. i. Key Terms: Creative Commons, public domain, intellectual property, derivative work, commercial use, attribution, work for hire, fair use, fair dealing, etc.

1.3.b Identify when and how to obtain permission to use images of people and locations. i. Key Terms: model release, location release, etc. ii. Key Concepts: permission to use a photo is separate from permission to use a person’s face or restricted location, etc.


1.4 Demonstrate knowledge of key terminology related to digital images.

1.4.a Demonstrate knowledge of digital image terminology. i. Key Terms: image resolution, image size, file types, pixel, raster, bitmap, vector, path, object, type, rasterizing, rendering, resampling, resizing, image size measured in pixels vs document size measured in inches/centimeters, etc.

1.4.b Demonstrate knowledge of how color is created in digital images. i. Key Terms: color mode, bit depth, gamut, CMYK vs. RGB vs. grayscale, etc.

1.5 Demonstrate knowledge of basic design principles and best practices employed in the design industry.

1.5.a Communicate visually using the elements and principles of design and common design techniques. i. Key Terms: space, line, shape, form, color, texture, emphasis/focal point, unity/harmony, variety, balance, alignment, proximity, repetition, rhythm, scale, movement, negative space, gestalt, etc.

1.5.b Identify and use common typographic adjustments to create contrast, hierarchy, and enhanced readability/legibility. i. Key Terms: font, size, style, color, alignment, kerning, tracking, leading, horizontal and vertical scale, line length, etc.

1.5.c Demonstrate knowledge of common photographic/cinematic composition terms and principles i. Key Terms: aspect ratio, rule of thirds, foreground, background, color, tone, contrast, cropping, depth of field, field of view, white balance, etc.

This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design-related knowledge.


1.1 Identify the purpose, audience, and audience needs for preparing images.

1.1.a Determine whether content is relevant to the purpose, audience, and audience needs. i. Key Terms: client goals, target audience, demographics, accessibility, etc.


1.2 Communicate with colleagues and clients about design plans.

1.2.a Demonstrate knowledge of techniques for communicating about design plans with peers and clients. i. Key Terms: sketches, specifications, wireframes, prototypes, iterations, change orders, drafts, feedback loop, project scope, scope creep, etc.

1.2.b Demonstrate knowledge of basic project management concepts.


1.3 Determine the type of copyright, permissions, and licensing required to use specific content.

1.3.a Identify legal and ethical considerations for using third-party content, such as copyright, permissions, and licensing. i. Key Terms: Creative Commons, public domain, intellectual property, derivative work, commercial use, attribution, work for hire, fair use, fair dealing, etc.

1.3.b Identify when and how to obtain permission to use images of people and locations. i. Key Terms: model release, location release, etc. ii. Key Concepts: permission to use a photo is separate from permission to use a person’s face or restricted location, etc.


1.4 Demonstrate knowledge of key terminology related to digital images.

1.4.a Demonstrate knowledge of digital image terminology. i. Key Terms: image resolution, image size, file types, pixel, raster, bitmap, vector, path, object, type, rasterizing, rendering, resampling, resizing, image size measured in pixels vs document size measured in inches/centimeters, etc.

1.4.b Demonstrate knowledge of how color is created in digital images. i. Key Terms: color mode, bit depth, gamut, CMYK vs. RGB vs. grayscale, etc.

1.5 Demonstrate knowledge of basic design principles and best practices employed in the design industry.

1.5.a Communicate visually using the elements and principles of design and common design techniques. i. Key Terms: space, line, shape, form, color, texture, emphasis/focal point, unity/harmony, variety, balance, alignment, proximity, repetition, rhythm, scale, movement, negative space, gestalt, etc.

1.5.b Identify and use common typographic adjustments to create contrast, hierarchy, and enhanced readability/legibility. i. Key Terms: font, size, style, color, alignment, kerning, tracking, leading, horizontal and vertical scale, line length, etc.

1.5.c Demonstrate knowledge of common photographic/cinematic composition terms and principles i. Key Terms: aspect ratio, rule of thirds, foreground, background, color, tone, contrast, cropping, depth of field, field of view, white balance, etc.

This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about ingesting digital assets for a project.


2.1 Create a document with the appropriate settings for web, print, and video.

2.1.a Set appropriate document settings for printed and onscreen images. i. Key Concepts: width/height, orientation, artboards, resolution, color mode, bit depth, background, etc.

2.1.b Create a new document preset to reuse for specific project needs.


2.2 Navigate, organize, and customize the application workspace.

2.2.a Identify and manipulate elements of the Photoshop interface. i. Key Concepts: Options bar, menus, panels, toolbar, artboards, etc.

2.2.b Organize and customize the workspace. i. Key Concepts: tabbed documents; showing, hiding, nesting, and docking panels; saving and resetting workspaces; shortcuts and menus; etc.

2.2.c Configure application preferences. i. Key Concepts: Units & Rulers; Guides, Grids & Slices; Performance; Scratch Disks; Interface; etc.


2.3 Use non-printing design tools in the interface to aid in design or workflow.

2.3.a Navigate a project. i. Key Concepts: panning, zooming, rotating canvas, etc.

2.3.b Use rulers. i. Key Concepts: showing and hiding rulers, changing the measurement unit on rulers, etc.

2.3.c Use guides and grids. i. Key Concepts: adding/removing and locking/unlocking guides; setting color; showing/hiding guides and grids; using snap or align options; creating guide layouts; etc.


2.4 Import assets into a project.

2.4.a Open or import images from various devices. i. Key Concepts: file, camera, scanner, etc.

2.4.b Place assets in a Photoshop document. i. Key Concepts: embedded, linked, copy and pasted, etc.

2.4.c Use the Adobe Camera Raw interface to process images. i. Key Concepts: importing raw files, but only at a fundamental level.

2.5 Manage colors, swatches, and gradients.

2.5.a Set the active foreground and background color. i. Key Concepts: Color Picker, swatches, Eyedropper tool, hexadecimal value, etc.

2.5.b Create and customize gradients. i. Key Concepts: Gradient panel, editing color and transparency stops, radial and elliptical gradients, etc.

2.5.c Create and edit swatches.


2.6 Manage brushes, symbols, styles, and patterns.

2.6.a Open and browse libraries of included brushes, symbols, graphic styles, and patterns.

2.6.b Create and edit brushes, symbols, styles, and patterns.

This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about ingesting digital assets for a project.


2.1 Create a document with the appropriate settings for web, print, and video.

2.1.a Set appropriate document settings for printed and onscreen images. i. Key Concepts: width/height, orientation, artboards, resolution, color mode, bit depth, background, etc.

2.1.b Create a new document preset to reuse for specific project needs.


2.2 Navigate, organize, and customize the application workspace.

2.2.a Identify and manipulate elements of the Photoshop interface. i. Key Concepts: Options bar, menus, panels, toolbar, artboards, etc.

2.2.b Organize and customize the workspace. i. Key Concepts: tabbed documents; showing, hiding, nesting, and docking panels; saving and resetting workspaces; shortcuts and menus; etc.

2.2.c Configure application preferences. i. Key Concepts: Units & Rulers; Guides, Grids & Slices; Performance; Scratch Disks; Interface; etc.


2.3 Use non-printing design tools in the interface to aid in design or workflow.

2.3.a Navigate a project. i. Key Concepts: panning, zooming, rotating canvas, etc.

2.3.b Use rulers. i. Key Concepts: showing and hiding rulers, changing the measurement unit on rulers, etc.

2.3.c Use guides and grids. i. Key Concepts: adding/removing and locking/unlocking guides; setting color; showing/hiding guides and grids; using snap or align options; creating guide layouts; etc.


2.4 Import assets into a project.

2.4.a Open or import images from various devices. i. Key Concepts: file, camera, scanner, etc.

2.4.b Place assets in a Photoshop document. i. Key Concepts: embedded, linked, copy and pasted, etc.

2.4.c Use the Adobe Camera Raw interface to process images. i. Key Concepts: importing raw files, but only at a fundamental level.

2.5 Manage colors, swatches, and gradients.

2.5.a Set the active foreground and background color. i. Key Concepts: Color Picker, swatches, Eyedropper tool, hexadecimal value, etc.

2.5.b Create and customize gradients. i. Key Concepts: Gradient panel, editing color and transparency stops, radial and elliptical gradients, etc.

2.5.c Create and edit swatches.


2.6 Manage brushes, symbols, styles, and patterns.

2.6.a Open and browse libraries of included brushes, symbols, graphic styles, and patterns.

2.6.b Create and edit brushes, symbols, styles, and patterns.

This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about ingesting digital assets for a project.


2.1 Create a document with the appropriate settings for web, print, and video.

2.1.a Set appropriate document settings for printed and onscreen images. i. Key Concepts: width/height, orientation, artboards, resolution, color mode, bit depth, background, etc.

2.1.b Create a new document preset to reuse for specific project needs.


2.2 Navigate, organize, and customize the application workspace.

2.2.a Identify and manipulate elements of the Photoshop interface. i. Key Concepts: Options bar, menus, panels, toolbar, artboards, etc.

2.2.b Organize and customize the workspace. i. Key Concepts: tabbed documents; showing, hiding, nesting, and docking panels; saving and resetting workspaces; shortcuts and menus; etc.

2.2.c Configure application preferences. i. Key Concepts: Units & Rulers; Guides, Grids & Slices; Performance; Scratch Disks; Interface; etc.


2.3 Use non-printing design tools in the interface to aid in design or workflow.

2.3.a Navigate a project. i. Key Concepts: panning, zooming, rotating canvas, etc.

2.3.b Use rulers. i. Key Concepts: showing and hiding rulers, changing the measurement unit on rulers, etc.

2.3.c Use guides and grids. i. Key Concepts: adding/removing and locking/unlocking guides; setting color; showing/hiding guides and grids; using snap or align options; creating guide layouts; etc.


2.4 Import assets into a project.

2.4.a Open or import images from various devices. i. Key Concepts: file, camera, scanner, etc.

2.4.b Place assets in a Photoshop document. i. Key Concepts: embedded, linked, copy and pasted, etc.

2.4.c Use the Adobe Camera Raw interface to process images. i. Key Concepts: importing raw files, but only at a fundamental level.

2.5 Manage colors, swatches, and gradients.

2.5.a Set the active foreground and background color. i. Key Concepts: Color Picker, swatches, Eyedropper tool, hexadecimal value, etc.

2.5.b Create and customize gradients. i. Key Concepts: Gradient panel, editing color and transparency stops, radial and elliptical gradients, etc.

2.5.c Create and edit swatches.


2.6 Manage brushes, symbols, styles, and patterns.

2.6.a Open and browse libraries of included brushes, symbols, graphic styles, and patterns.

2.6.b Create and edit brushes, symbols, styles, and patterns.

This objective covers video project structure including layers, tracks, and assets for efficient workflow.


3.1 3.1 Use the Timeline panel to manage video and audio tracks.

3.1.a Use the Timeline panel to manage tracks. i. Key Concepts: clips vs tracks, adding/deleting tracks, locking/unlocking tracks, renaming tracks and sequences, targeting a track, expanding a track in the timeline, etc.

3.1.b Manage sequences in a complex project. i. Key Concepts: nesting sequences, using sequences to control effects over multiple clips, linking/unlinking audio and video clips, syncing audio with video clips, etc.


3.2 Modify basic track visibility and audio levels.

3.2.a Adjust a track’s visibility and audio levels. i. Key Concepts: hiding/showing tracks, muting tracks, setting solo tracks, etc.

This objective covers video project structure including layers, tracks, and assets for efficient workflow.


3.1 3.1 Use the Timeline panel to manage video and audio tracks.

3.1.a Use the Timeline panel to manage tracks. i. Key Concepts: clips vs tracks, adding/deleting tracks, locking/unlocking tracks, renaming tracks and sequences, targeting a track, expanding a track in the timeline, etc.

3.1.b Manage sequences in a complex project. i. Key Concepts: nesting sequences, using sequences to control effects over multiple clips, linking/unlinking audio and video clips, syncing audio with video clips, etc.


3.2 Modify basic track visibility and audio levels.

3.2.a Adjust a track’s visibility and audio levels. i. Key Concepts: hiding/showing tracks, muting tracks, setting solo tracks, etc.

This objective covers video project structure including layers, tracks, and assets for efficient workflow.


3.1 3.1 Use the Timeline panel to manage video and audio tracks.

3.1.a Use the Timeline panel to manage tracks. i. Key Concepts: clips vs tracks, adding/deleting tracks, locking/unlocking tracks, renaming tracks and sequences, targeting a track, expanding a track in the timeline, etc.

3.1.b Manage sequences in a complex project. i. Key Concepts: nesting sequences, using sequences to control effects over multiple clips, linking/unlinking audio and video clips, syncing audio with video clips, etc.
3.2 Modify basic track visibility and audio levels. 3.2.a Adjust a track’s visibility and audio levels. i. Key Concepts: hiding/showing tracks, muting tracks, setting solo tracks, etc.

This objective covers document structure such as layers, tracks, and managing document structure for efficient workflows.


3.1 Use layers to manage design elements.

3.1.a Use the Layers panel to modify layers. i. Key Concepts: adding, deleting, hiding/showing, locking/unlocking, duplicating, and renaming layers, etc.

3.1.b Manage layers in a complex project. i. Key Concepts: renaming layers, creating layer groups, deleting empty layers, keeping the Layers panel organized, etc.

3.1.c Work with multiple layers. i. Key Concepts: selecting, grouping vs. linking, etc.

3.1.d Flatten and merge layers. i. Key Concepts: tradeoffs with editability and file size, etc.

3.1.e Recognize the different types of layers in the Layers panel. i. Key Concepts: background, regular, adjustment, type, fill, shape, vector, Smart Object, active/ inactive (hidden), artboard layers, etc.


3.2 Modify layer visibility using opacity, blending modes, and masks.

3.2.a Adjust a layer’s opacity, blending mode, and fill opacity.

3.2.b Create, apply, and manipulate masks. i. Key Concepts: layer masks, clipping masks, etc.


3.3 Understand the difference between destructive and nondestructive editing.

3.3.a Nondestructive editing: Smart Objects, Smart Filters, and adjustment layers.

3.3.b Destructive editing: painting, adjustments, erasing, and rasterizing.

This objective covers document structure such as layers, tracks, and managing document structure for efficient workflows.


3.1 Use layers to manage design elements.

3.1.a Use the Layers panel to modify layers. i. Key Concepts: adding, deleting, hiding/showing, locking/unlocking, duplicating, and renaming layers, etc.

3.1.b Manage layers in a complex project. i. Key Concepts: renaming layers, creating layer groups, deleting empty layers, keeping the Layers panel organized, etc.

3.1.c Work with multiple layers. i. Key Concepts: selecting, grouping vs. linking, etc.

3.1.d Flatten and merge layers. i. Key Concepts: tradeoffs with editability and file size, etc.

3.1.e Recognize the different types of layers in the Layers panel. i. Key Concepts: background, regular, adjustment, type, fill, shape, vector, Smart Object, active/ inactive (hidden), artboard layers, etc.


3.2 Modify layer visibility using opacity, blending modes, and masks.

3.2.a Adjust a layer’s opacity, blending mode, and fill opacity.

3.2.b Create, apply, and manipulate masks. i. Key Concepts: layer masks, clipping masks, etc.


3.3 Understand the difference between destructive and nondestructive editing.

3.3.a Nondestructive editing: Smart Objects, Smart Filters, and adjustment layers.

3.3.b Destructive editing: painting, adjustments, erasing, and rasterizing.

This objective covers document structure such as layers, tracks, and managing document structure for efficient workflows.


3.1 Use layers to manage design elements.

3.1.a Use the Layers panel to modify layers. i. Key Concepts: adding, deleting, hiding/showing, locking/unlocking, duplicating, and renaming layers, etc.

3.1.b Manage layers in a complex project. i. Key Concepts: renaming layers, creating layer groups, deleting empty layers, keeping the Layers panel organized, etc.

3.1.c Work with multiple layers. i. Key Concepts: selecting, grouping vs. linking, etc.

3.1.d Flatten and merge layers. i. Key Concepts: tradeoffs with editability and file size, etc.

3.1.e Recognize the different types of layers in the Layers panel. i. Key Concepts: background, regular, adjustment, type, fill, shape, vector, Smart Object, active/ inactive (hidden), artboard layers, etc.


3.2 Modify layer visibility using opacity, blending modes, and masks.

3.2.a Adjust a layer’s opacity, blending mode, and fill opacity.

3.2.b Create, apply, and manipulate masks. i. Key Concepts: layer masks, clipping masks, etc.


3.3 Understand the difference between destructive and nondestructive editing.

3.3.a Nondestructive editing: Smart Objects, Smart Filters, and adjustment layers.

3.3.b Destructive editing: painting, adjustments, erasing, and rasterizing.

This objective covers core tools and functionality of the application, as well as tools that affect the visual appearance of document elements.

4.1 Use core tools and features to create visual elements.

4.1.a Create images using a variety of tools. i. Key Tools: drawing tools, painting tools, Pencil tool, Brush tool, vector shapes, etc.

4.1.b Modify and edit vector images using a variety of vector tools. i. Key Tools: shape tools, vector selection tools, etc.

4.2 Add and manipulate text using appropriate typographic settings.

4.2.a Use type tools to add typography to a design. i. Key Tools: Type tool, Vertical Type tool, etc.

4.2.b Adjust character settings in a design. i. Key Concepts: using font, size, style, alignment, and color to enhance legibility, readability, hierarchy, etc.

4.2.c Adjust paragraph settings in a design. i. Key Settings: kerning, tracking, leading, horizontal and vertical scale, line length, etc.

4.2.d Convert text to graphics. i. Key Concepts: rasterizing type, etc.

4.3 Make, manage, and manipulate selections.

4.3.a Make selections using a variety of tools. i. Key Tools: Quick Selection, Lasso tool, Magic Wand, marquee selection tools, etc.

4.3.b Modify and refine selections using various methods. i. Key Concepts: keyboard modifiers, feather, expand, contract, inverse, selecting and masking, adding to and subtracting from selection, deselecting, etc.

4.3.c Save and load selections.

4.4 Transform digital graphics and media.

4.4.a Modify the canvas or artboards. i. Key Tools: resizing, cropping, expanding, resampling, etc. ii. Key Concepts: understanding the difference between resize and resample, etc.

4.4.b Rotate, flip, and modify individual layers, objects, selections, groups, or graphical elements. i. Key Concepts: transforming, warping, distorting, skewing, etc.

4.5 Use basic reconstructing and retouching techniques to manipulate digital graphics and media.

4.5.a Apply basic auto-correction methods and tools.

4.5.b Use various tools to repair and reconstruct images. i. Key Tools: healing tools, clone tools, Content-Aware tools, liquify, etc.

4.5.c Evaluate or adjust the appearance of objects, selections, or layers using various tools. i. Key Concepts: adjustments, adjustment layers, histogram, opacity, Eyedropper tool, etc.

4.5.d Apply photographic changes to images using tools and adjustments. i. Key Tools: Burn tool, Dodge tool, Smudge tool, Blur tool, Sharpen tool, Desaturate options, photo filters, etc.

4.6 Modify the appearance of design elements by using filters and styles.

4.6.a Use filters to modify images destructively or non-destructively. i. Key Concepts: Smart Filters vs filters, etc.

4.6.b Apply, modify, copy, and remove layer styles.

4.6.c Create, manage, and save custom layer styles.

This objective covers core tools and functionality of the application, as well as tools that affect the visual appearance of document elements.

4.1 Use core tools and features to create visual elements.

4.1.a Create images using a variety of tools. i. Key Tools: drawing tools, painting tools, Pencil tool, Brush tool, vector shapes, etc.

4.1.b Modify and edit vector images using a variety of vector tools. i. Key Tools: shape tools, vector selection tools, etc.

4.2 Add and manipulate text using appropriate typographic settings.

4.2.a Use type tools to add typography to a design. i. Key Tools: Type tool, Vertical Type tool, etc.

4.2.b Adjust character settings in a design. i. Key Concepts: using font, size, style, alignment, and color to enhance legibility, readability, hierarchy, etc.

4.2.c Adjust paragraph settings in a design. i. Key Settings: kerning, tracking, leading, horizontal and vertical scale, line length, etc.

4.2.d Convert text to graphics. i. Key Concepts: rasterizing type, etc.

4.3 Make, manage, and manipulate selections.

4.3.a Make selections using a variety of tools. i. Key Tools: Quick Selection, Lasso tool, Magic Wand, marquee selection tools, etc.

4.3.b Modify and refine selections using various methods. i. Key Concepts: keyboard modifiers, feather, expand, contract, inverse, selecting and masking, adding to and subtracting from selection, deselecting, etc.

4.3.c Save and load selections.

4.4 Transform digital graphics and media.

4.4.a Modify the canvas or artboards. i. Key Tools: resizing, cropping, expanding, resampling, etc. ii. Key Concepts: understanding the difference between resize and resample, etc.

4.4.b Rotate, flip, and modify individual layers, objects, selections, groups, or graphical elements. i. Key Concepts: transforming, warping, distorting, skewing, etc.

4.5 Use basic reconstructing and retouching techniques to manipulate digital graphics and media.

4.5.a Apply basic auto-correction methods and tools.

4.5.b Use various tools to repair and reconstruct images. i. Key Tools: healing tools, clone tools, Content-Aware tools, liquify, etc.

4.5.c Evaluate or adjust the appearance of objects, selections, or layers using various tools. i. Key Concepts: adjustments, adjustment layers, histogram, opacity, Eyedropper tool, etc.

4.5.d Apply photographic changes to images using tools and adjustments. i. Key Tools: Burn tool, Dodge tool, Smudge tool, Blur tool, Sharpen tool, Desaturate options, photo filters, etc.

4.6 Modify the appearance of design elements by using filters and styles.

4.6.a Use filters to modify images destructively or non-destructively. i. Key Concepts: Smart Filters vs filters, etc.

4.6.b Apply, modify, copy, and remove layer styles.

4.6.c Create, manage, and save custom layer styles.

This objective covers core tools and functionality of the application, as well as tools that affect the visual appearance of document elements.

4.1 Use core tools and features to create visual elements.

4.1.a Create images using a variety of tools. i. Key Tools: drawing tools, painting tools, Pencil tool, Brush tool, vector shapes, etc.

4.1.b Modify and edit vector images using a variety of vector tools. i. Key Tools: shape tools, vector selection tools, etc.

4.2 Add and manipulate text using appropriate typographic settings.

4.2.a Use type tools to add typography to a design. i. Key Tools: Type tool, Vertical Type tool, etc.

4.2.b Adjust character settings in a design. i. Key Concepts: using font, size, style, alignment, and color to enhance legibility, readability, hierarchy, etc.

4.2.c Adjust paragraph settings in a design. i. Key Settings: kerning, tracking, leading, horizontal and vertical scale, line length, etc.

4.2.d Convert text to graphics. i. Key Concepts: rasterizing type, etc.

4.3 Make, manage, and manipulate selections.

4.3.a Make selections using a variety of tools. i. Key Tools: Quick Selection, Lasso tool, Magic Wand, marquee selection tools, etc.

4.3.b Modify and refine selections using various methods. i. Key Concepts: keyboard modifiers, feather, expand, contract, inverse, selecting and masking, adding to and subtracting from selection, deselecting, etc.

4.3.c Save and load selections.

4.4 Transform digital graphics and media.

4.4.a Modify the canvas or artboards. i. Key Tools: resizing, cropping, expanding, resampling, etc. ii. Key Concepts: understanding the difference between resize and resample, etc.

4.4.b Rotate, flip, and modify individual layers, objects, selections, groups, or graphical elements. i. Key Concepts: transforming, warping, distorting, skewing, etc.

4.5 Use basic reconstructing and retouching techniques to manipulate digital graphics and media.

4.5.a Apply basic auto-correction methods and tools.

4.5.b Use various tools to repair and reconstruct images. i. Key Tools: healing tools, clone tools, Content-Aware tools, liquify, etc.

4.5.c Evaluate or adjust the appearance of objects, selections, or layers using various tools. i. Key Concepts: adjustments, adjustment layers, histogram, opacity, Eyedropper tool, etc.

4.5.d Apply photographic changes to images using tools and adjustments. i. Key Tools: Burn tool, Dodge tool, Smudge tool, Blur tool, Sharpen tool, Desaturate options, photo filters, etc.

4.6 Modify the appearance of design elements by using filters and styles.

4.6.a Use filters to modify images destructively or non-destructively. i. Key Concepts: Smart Filters vs filters, etc.

4.6.b Apply, modify, copy, and remove layer styles.

4.6.c Create, manage, and save custom layer styles.

What is included in the course fees?

This Course Fee excludes your exam voucher. Unfortunately, the Certiport Assessment Centres do not allow tuition providers to pay for learners and request that a learner does so themselves. Due to the fluctuation of the exam costs (Rand-US Dollar exchange), we are unable to indicate accurate exam costs, so you will need to contact your closest Certiport Centre to determine this exam cost.  You can locate one closest to you here: www.certiport.com/Locator#.

Please, be aware that  all course materials are only offered online. In other words, you will not be receiving any hard copies of the textbook, and you will need to access all the required content through your online classroom, where you’ll be able to find the following course content:

  • A digital textbook (PDF) focused on all the content you’ll need to pass the exam successfully
  • Videos and Learning material to ensure you are coveredto understand practical concepts
  • Learning objectives and skills covered in each lesson
  • A glossary of key terms for each lesson
  • summary of what you will learn, as well as the important points on which to focus
  • Practice files OR quizzes to accompany the step-by-step exercises in your textbook
  • PDF summary of everything you’ve covered in the textbook
  • study guide and exercise files to help you with your exam prep
  • A set of mock exams to be covered before undertaking global exams.

Exam Dates

You can start studying whenever you want – there are no specific course starting dates.

All of our assessments are computer-based and, therefore, done online. You are required to book an exam appointment via our Campus Assessment Centre at least 2 weeks prior to your exam date to prepare for your assessme

Accreditation

Status: Accredited course

Type & reward: ACA Photoshop CC Certificate

Provided by: ACA Photoshop CC Minimum credits: N/A

G-CITI Campus is a registered provider of ACA Photoshop CC training programmes. ACA Photoshop CC is an industry leader in technological development and sets the de facto standard worldwide. They offer internationally recognised information technology certifications which provide valuable knowledge needed to begin or expand a career in information technology and development. They continuously update and develop their study programmes to keep up with technological advances, and they ensure that the exams are relevant to the IT industry.