Graphic Design & Illustration Using Adobe Illustrator CC

Adobe conducted research to identify the foundational skills students need to effectively communicate using digital media tools. Based on feedback from educators, design professionals, businesses, and educational institutions around the world, the objectives cover entry-level skill expectations for graphic design and illustration. An individual earning this certification has approximately 150 hours of instruction and hands-on experience with the product, and is familiar with product features and capabilities, as well as relevant career concepts.

All Versions (Objective Domain)

  • Working in the Design Industry 2018
  • Working in the Design Industry 2019
  • Working in the Design Industry 2020
  • Project Setup and Interface 2018
  • Project Setup and Interface 2019
  • Project Setup and Interface 2020
  • Organizing Documents 2018
  • Organizing Documents 2019
  • Organizing Documents 2020
  • Creating and Modifying Visual Elements 2018
  • Creating and Modifying Visual Elements 2019
  • Creating and Modifying Visual Elements 2020
  • Publishing Digital Media 2018
  • Publishing Digital Media 2019
  • Publishing Digital Media 2020

This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design-related knowledge.


1.1 Identify the purpose, audience, and audience needs for preparing images.

1.1.a Determine whether content is relevant to the purpose, audience, and audience needs. i. Key Terms: client goals, target audience, demographics, accessibility, etc.


1.2 Communicate with colleagues and clients about design plans.

1.2.a Demonstrate knowledge of techniques for communicating about design plans with peers and clients. i. Key Terms: sketches, specifications, wireframes, prototypes, iterations, change orders, drafts, feedback loop, project scope, scope creep, etc.

1.2.b Demonstrate knowledge of basic project management concepts.


1.3 Determine the type of copyright, permissions, and licensing required to use specific content.

1.3.a Identify legal and ethical considerations for using third-party content, such as copyright, permissions, and licensing. i. Key Concepts: Creative Commons, public domain, intellectual property, derivative work, commercial use, attribution, work for hire, fair use, fair dealing, etc.

1.3.b Identify when and how to obtain permission to use images of people and locations. i. Key Terms: model release, location release, etc. ii. Key Concepts: permission to use a photo is separate from permission to use a person’s face or restricted location, etc.


1.4 Demonstrate an understanding of key terminology related to digital images.

1.4.a Demonstrate knowledge of digital image terminology. i. Key Terms: image resolution, image size, file types, pixel, raster, bitmap, vector, path, object, type, rasterizing, rendering, resampling, resizing, and image size measured in pixels vs document size measured in inches/centimeters, etc.

1.4.b Demonstrate knowledge of how color is created in digital images. i. Key Terms: color mode, bit depth, gamut, CMYK vs. RGB vs. grayscale, dithering, etc.


1.5 Demonstrate knowledge of basic design principles and best practices employed in the design industry.

1.5.a Communicate visually using the elements and principles of design and common design techniques. i. Key Terms: space, line, shape, form, color, texture, emphasis/focal point, unity/harmony, variety, balance, alignment, proximity, repetition, rhythm, scale, movement, negative space, gestalt, etc.

1.5.b Identify and use common typographic adjustments to create contrast and hierarchy, and enhanced readability. i. Key Terms: font, size, style, color, alignment, kerning, tracking, leading, horizontal and vertical scale, line length, etc.

1.5.c Define common photographic and cinematic composition terms and principles. i. Key Terms: aspect ratio, rule of thirds, foreground, background, color, tone, contrast, cropping, depth of field, field of view, white balance, etc.

This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design-related knowledge.


1.1 Identify the purpose, audience, and audience needs for preparing images. 1.1.a Determine whether content is relevant to the purpose, audience, and audience needs. i. Key Terms: client goals, target audience, demographics, accessibility, etc.


1.2 Communicate with colleagues and clients about project plans.

1.2.a Demonstrate knowledge of techniques for communicating about design plans with peers and clients. i. Key Terms: Pre-production: shot list, script writing, storyboarding, location scouting, etc.

1.2.b Demonstrate knowledge of basic project management concepts. i. Key Terms: Production: setup, filming, and wrap; Post-production: importing, editing, color correction, scoring, distributing, etc.


1.3 Determine the type of copyright, permissions, and licensing required to use specific content.

1.3.a Identify legal and ethical considerations for using third-party content. i. Key Concepts: copyright, permissions, licensing, etc. ii. Key Terms: Creative Commons, public domain, intellectual property, derivative work, commercial use, attribution, work for hire, fair use, fair dealing, etc.

1.3.b Identify when and how to obtain permission to use images of people and locations. i. Key Terms: model release, location release, etc. ii. Key Concepts: permission to use a photo is separate from permission to use a person’s face or a restricted location, etc


1.4 Demonstrate an understanding of key terminology related to digital audio and video.

1.4.a Demonstrate knowledge of digital video terminology. i. Key Terms: frame rate, aspect ratio, safe zone, image and video resolution, file formats, video codecs, pixels, rendering, audio sampling rates, etc.

1.4.b Demonstrate knowledge of how color is managed in digital video. i. Key Terms: white balance, color grading, etc.

1.4.c Understand and use key terms related to video and audio production. i. Key Terms: Audio: clipping, levels, microphones (shotgun, handheld, wireless, etc.), natural/ambient sound, room tone, Foley sound, etc. Video: aperture, shutter speed, ISO, lens types (zoom, prime/fixed, telephoto, etc.), tripod, dolly, etc.


1.5 Demonstrate knowledge of basic design principles and best practices employed in the video industry.

1.5.a Communicate visually using standard film/video techniques. i. Key Concepts: rule of thirds; following the action; leading in and out of shots to give editors time to cut; matching shots; zooms and pans; wide vs. tight shots; establishing shots vs. closing shots; shooting B-roll footage; a coverage model that uses a master wide shot as a base image; head room; cut-off points; L cuts; room tones, etc.

1.5.b Identify general design principles and guidelines for editing video. i. Key Concepts: sequencing shots, cuts, transitions, appropriate video for specific uses, good typography and legibility of titles, fade, cuts, dissolves, wipes, chroma key, compositing, audio levels, background music, narration, sound effects, still images used in video (file formats and image specifications), titles, lower thirds, roll, crawl, etc.

1.5.c Define common photographic and cinematic composition terms and principles. i. Key Terms: aspect ratio, rule of thirds, foreground, background, color, tone, contrast, cropping, depth of field, field of view, white balance, etc.

1.5.d Define types of shots and give examples of when and why to use them. i. Types of shots include: close-up (CU), extreme close-up (ECU), medium close-up (MCU), medium shot (MS), wide shot (WS), long shot (LS), extreme long shot (ELS), background (BG or bg), foreground (FG or fg), over-the-shoulder (OTS), point of view (POV), cutaway, etc.

This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design-related knowledge.


1.1 Identify the purpose, audience, and audience needs for preparing images.

1.1.a Determine whether content is relevant to the purpose, audience, and audience needs. i. Key Terms: client goals, target audience, demographics, accessibility, etc.


1.2 Communicate with colleagues and clients about project plans.

1.2.a Demonstrate knowledge of techniques for communicating about design plans with peers and clients. i. Key Terms: Pre-production: shot list, script writing, storyboarding, location scouting, etc.

1.2.b Demonstrate knowledge of basic project management concepts. i. Key Terms: Production: setup, filming, and wrap; Post-production: importing, editing, color correction, scoring, distributing, etc.


1.3 Determine the type of copyright, permissions, and licensing required to use specific content.

1.3.a Identify legal and ethical considerations for using third-party content. i. Key Concepts: copyright, permissions, licensing, etc. ii. Key Terms: Creative Commons, public domain, intellectual property, derivative work, commercial use, attribution, work for hire, fair use, fair dealing, etc.

1.3.b Identify when and how to obtain permission to use images of people and locations. i. Key Terms: model release, location release, etc. ii. Key Concepts: permission to use a photo is separate from permission to use a person’s face or a restricted location, etc


1.4 Demonstrate an understanding of key terminology related to digital audio and video.

1.4.a Demonstrate knowledge of digital video terminology. i. Key Terms: frame rate, aspect ratio, safe zone, image and video resolution, file formats, video codecs, pixels, rendering, audio sampling rates, etc.

1.4.b Demonstrate knowledge of how color is managed in digital video. i. Key Terms: white balance, color grading, etc.

1.4.c Understand and use key terms related to video and audio production. i. Key Terms: Audio: clipping, levels, microphones (shotgun, handheld, wireless, etc.), natural/ambient sound, room tone, Foley sound, etc. Video: aperture, shutter speed, ISO, lens types (zoom, prime/fixed, telephoto, etc.), tripod, dolly, etc.


1.5 Demonstrate knowledge of basic design principles and best practices employed in the video industry.

1.5.a Communicate visually using standard film/video techniques. i. Key Concepts: rule of thirds; following the action; leading in and out of shots to give editors time to cut; matching shots; zooms and pans; wide vs. tight shots; establishing shots vs. closing shots; shooting B-roll footage; a coverage model that uses a master wide shot as a base image; head room; cut-off points; L cuts; room tones, etc.

1.5.b Identify general design principles and guidelines for editing video. i. Key Concepts: sequencing shots, cuts, transitions, appropriate video for specific uses, good typography and legibility of titles, fade, cuts, dissolves, wipes, chroma key, compositing, audio levels, background music, narration, sound effects, still images used in video (file formats and image specifications), titles, lower thirds, roll, crawl, etc.

1.5.c Define common photographic and cinematic composition terms and principles. i. Key Terms: aspect ratio, rule of thirds, foreground, background, color, tone, contrast, cropping, depth of field, field of view, white balance, etc.

1.5.d Define types of shots and give examples of when and why to use them. i. Types of shots include: close-up (CU), extreme close-up (ECU), medium close-up (MCU), medium shot (MS), wide shot (WS), long shot (LS), extreme long shot (ELS), background (BG or bg), foreground (FG or fg), over-the-shoulder (OTS), point of view (POV), cutaway, etc.

This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about ingesting digital assets for a project.


2.1 Create a document with the appropriate settings for web, print, and video.

2.1.a Set appropriate document settings for printed and onscreen images. i. Key Concepts: width/height, orientation, artboards, bleed, raster effects resolution, color mode, etc.

2.1.b Create document presets to reuse for specific project needs.


2.2 Navigate, organize, and customize the application workspace.

2.2.a Identify and manipulate elements of the Illustrator interface. i. Key Concepts: Options bar, menus, panels, toolbar, artboards, etc.

2.2.b Organize and customize the workspace. i. Key Concepts: using and switching between default workspaces; tabbed documents; showing, hiding, nesting, and docking panels; shortcuts and menus; customizing, saving, and resetting workspaces; etc.

2.2.c Configure application preferences. i. Key Concepts: General, Type, Units, Guides & Grid, User Interface.


2.3 Use non-printing design tools in the interface to aid in design or workflow.

2.3.a Navigate documents. i. Key Concepts: panning, zooming, rotating artboards, pasteboard, etc.

2.3.b Use rulers. i. Key Concepts: panning, zooming, rotating artboards, pasteboard, etc.

2.3.c Use guides and grids. i. Key Concepts: adding, removing, and locking/unlocking guides; setting color; hiding guides and grids, showing grids, using snap or align options; creating guide layouts, etc.

2.3.d Use views and modes to work efficiently with vector graphics. i. Key Concepts: Outline vs Preview, Isolation mode, Drawing modes, etc.


2.4 Import assets into a project.

2.4.a Open or import images.

2.4.b Place assets in an Illustrator document. i. Key Concepts: embedding, linking, copying and pasting, etc.

2.5 Manage colors, swatches, and gradients.

2.5.a Set the active fill and stroke colors. i. Key Concepts: Color Picker, swatches, Eyedropper tool, hexadecimal value, etc.

2.5.b Create and customize gradients. i. Key Concepts: Gradient panel, editing color and transparency stops, radial and elliptical gradients, Gradient Mesh, etc.

2.5.c Create, manage, and edit swatches and swatch libraries. i. Key Concepts: color, global color, pattern, and gradient swatches; identifying color swatch type, including Process, Spot, and Global Spot; creating, managing, and loading swatch libraries (including commercial libraries like Pantone), etc. 2.5.d Use the Color Guide panel to select coordinated colors.


2.6 Manage brushes, symbols, styles, and patterns.

2.6.a Open and browse libraries of included brushes, symbols, graphic styles, and patterns.

2.6.b Create and edit brushes, symbols, styles, and patterns. i. Key Concepts: stroke, fill, brushes, brush types, width tool, etc.

This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about ingesting digital assets for a project.


2.1 Create a document with the appropriate settings for web, print, and video.

2.1.a Set appropriate document settings for printed and onscreen images. i. Key Concepts: width/height, orientation, artboards, bleed, raster effects resolution, color mode, etc.

2.1.b Create document presets to reuse for specific project needs.


2.2 Navigate, organize, and customize the application workspace.

2.2.a Identify and manipulate elements of the Illustrator interface. i. Key Concepts: Options bar, menus, panels, toolbar, artboards, etc.

2.2.b Organize and customize the workspace. i. Key Concepts: using and switching between default workspaces; tabbed documents; showing, hiding, nesting, and docking panels; shortcuts and menus; customizing, saving, and resetting workspaces; etc.

2.2.c Configure application preferences. i. Key Concepts: General, Type, Units, Guides & Grid, User Interface.


2.3 Use non-printing design tools in the interface to aid in design or workflow.

2.3.a Navigate documents. i. Key Concepts: panning, zooming, rotating artboards, pasteboard, etc.

2.3.b Use rulers. i. Key Concepts: panning, zooming, rotating artboards, pasteboard, etc.

2.3.c Use guides and grids. i. Key Concepts: adding, removing, and locking/unlocking guides; setting color; hiding guides and grids, showing grids, using snap or align options; creating guide layouts, etc.

2.3.d Use views and modes to work efficiently with vector graphics. i. Key Concepts: Outline vs Preview, Isolation mode, Drawing modes, etc.


2.4 Import assets into a project.

2.4.a Open or import images.

2.4.b Place assets in an Illustrator document. i. Key Concepts: embedding, linking, copying and pasting, etc.

2.5 Manage colors, swatches, and gradients.

2.5.a Set the active fill and stroke colors. i. Key Concepts: Color Picker, swatches, Eyedropper tool, hexadecimal value, etc.

2.5.b Create and customize gradients. i. Key Concepts: Gradient panel, editing color and transparency stops, radial and elliptical gradients, Gradient Mesh, etc.

2.5.c Create, manage, and edit swatches and swatch libraries. i. Key Concepts: color, global color, pattern, and gradient swatches; identifying color swatch type, including Process, Spot, and Global Spot; creating, managing, and loading swatch libraries (including commercial libraries like Pantone), etc. 2.5.d Use the Color Guide panel to select coordinated colors.


2.6 Manage brushes, symbols, styles, and patterns.

2.6.a Open and browse libraries of included brushes, symbols, graphic styles, and patterns.

2.6.b Create and edit brushes, symbols, styles, and patterns. i. Key Concepts: stroke, fill, brushes, brush types, width tool, etc.

This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about ingesting digital assets for a project.


2.1 Create a document with the appropriate settings for web, print, and video.

2.1.a Set appropriate document settings for printed and onscreen images. i. Key Concepts: width/height, orientation, artboards, bleed, raster effects resolution, color mode, etc.

2.1.b Create document presets to reuse for specific project needs.


2.2 Navigate, organize, and customize the application workspace.

2.2.a Identify and manipulate elements of the Illustrator interface. i. Key Concepts: Options bar, menus, panels, toolbar, artboards, etc.

2.2.b Organize and customize the workspace. i. Key Concepts: using and switching between default workspaces; tabbed documents; showing, hiding, nesting, and docking panels; shortcuts and menus; customizing, saving, and resetting workspaces; etc.

2.2.c Configure application preferences. i. Key Concepts: General, Type, Units, Guides & Grid, User Interface.


2.3 Use non-printing design tools in the interface to aid in design or workflow.

2.3.a Navigate documents. i. Key Concepts: panning, zooming, rotating artboards, pasteboard, etc.

2.3.b Use rulers. i. Key Concepts: panning, zooming, rotating artboards, pasteboard, etc.

2.3.c Use guides and grids. i. Key Concepts: adding, removing, and locking/unlocking guides; setting color; hiding guides and grids, showing grids, using snap or align options; creating guide layouts, etc.

2.3.d Use views and modes to work efficiently with vector graphics. i. Key Concepts: Outline vs Preview, Isolation mode, Drawing modes, etc.


2.4 Import assets into a project.

2.4.a Open or import images.

2.4.b Place assets in an Illustrator document. i. Key Concepts: embedding, linking, copying and pasting, etc.

2.5 Manage colors, swatches, and gradients.

2.5.a Set the active fill and stroke colors. i. Key Concepts: Color Picker, swatches, Eyedropper tool, hexadecimal value, etc.

2.5.b Create and customize gradients. i. Key Concepts: Gradient panel, editing color and transparency stops, radial and elliptical gradients, Gradient Mesh, etc.

2.5.c Create, manage, and edit swatches and swatch libraries. i. Key Concepts: color, global color, pattern, and gradient swatches; identifying color swatch type, including Process, Spot, and Global Spot; creating, managing, and loading swatch libraries (including commercial libraries like Pantone), etc. 2.5.d Use the Color Guide panel to select coordinated colors.


2.6 Manage brushes, symbols, styles, and patterns.

2.6.a Open and browse libraries of included brushes, symbols, graphic styles, and patterns.

2.6.b Create and edit brushes, symbols, styles, and patterns. i. Key Concepts: stroke, fill, brushes, brush types, width tool, etc.

This objective covers document structure such as layers, tracks, and managing document structure for efficient workflows.


3.1 Use layers to manage design elements.

3.1.a Use the Layers panel to modify layers. i. Key Concepts: adding, deleting, hiding/showing, locking/unlocking, duplicating, and renaming layers, etc.

3.1.b Manage layers in a complex project. i. Key Concepts: renaming layers, creating groups, deleting empty layers, keeping the Layers panel organized, using sublayers, etc.

3.1.c Work with multiple layers. i. Key Concepts: hierarchy and stacking order, selecting, selecting and targeting objects using the Layers panel, etc.


3.2 Modify layer visibility using opacity and masks.

3.2.a Adjust a layer’s opacity.

3.2.b Create, apply, and manipulate clipping masks.

This objective covers document structure such as layers, tracks, and managing document structure for efficient workflows.


3.1 Use layers to manage design elements.

3.1.a Use the Layers panel to modify layers. i. Key Concepts: adding, deleting, hiding/showing, locking/unlocking, duplicating, and renaming layers, etc.

3.1.b Manage layers in a complex project. i. Key Concepts: renaming layers, creating groups, deleting empty layers, keeping the Layers panel organized, using sublayers, etc.

3.1.c Work with multiple layers. i. Key Concepts: hierarchy and stacking order, selecting, selecting and targeting objects using the Layers panel, etc.


3.2 Modify layer visibility using opacity and masks.

3.2.a Adjust a layer’s opacity.

3.2.b Create, apply, and manipulate clipping masks.

This objective covers document structure such as layers, tracks, and managing document structure for efficient workflows.


3.1 Use layers to manage design elements.

3.1.a Use the Layers panel to modify layers. i. Key Concepts: adding, deleting, hiding/showing, locking/unlocking, duplicating, and renaming layers, etc.

3.1.b Manage layers in a complex project. i. Key Concepts: renaming layers, creating groups, deleting empty layers, keeping the Layers panel organized, using sublayers, etc.

3.1.c Work with multiple layers. i. Key Concepts: hierarchy and stacking order, selecting, selecting and targeting objects using the Layers panel, etc.


3.2 Modify layer visibility using opacity and masks.

3.2.a Adjust a layer’s opacity.

3.2.b Create, apply, and manipulate clipping masks.

This objective covers core tools and functionality of the application, as well as tools that affect the visual appearance of document elements.


4.1 Use core tools and features to create visual elements.

4.1.a Create images using a variety of tools. i. Key Tools: drawing tools, painting tools, Pencil tool, Paintbrush tool, vector shapes, Blob Brush tool, etc.

4.1.b Modify and edit vector images using a variety of vector tools. i. Key Tools: selection tools, slicing tools, cutting tools, etc.


4.2 Add and manipulate text using appropriate typographic settings.

4.2.a Use type tools to add typography to a design. i. Key Tools: Point Type tool, Area Type tool, Type on a Path tool, Vertical Type tool, Vertical Area Type tool, Vertical Type on a Path tool, and Touch Type tool, etc. ii. Key Concepts: difference between area type, point type, and type on a path must be understood.

4.2.b Use appropriate character settings in a design. i. Key Settings: font, size, style, alignment, kerning, tracking, leading, horizontal and vertical scale, and color used to enhance readability and hierarchy, etc.

4.2.c Use appropriate paragraph settings in a design. i. Key Settings: indentation, alignment, paragraph spacing, etc.

4.2.d Convert text to graphics. i. Key Concepts: converting text to outlines, benefits/disadvantages, etc.

4.2.e Manage text flow across multiple text areas. i. Key Concepts: managing overflow text, threading text, wrapping text, etc.


4.3 Make, manage, and manipulate selections.

4.3.a Select objects using a variety of tools. i. Key Concepts: targeting vs selecting, saving selections, selecting based on object attributes (color, stroke, opacity), etc.

4.3.b Modify and refine selections using various methods. i. Key Concepts: keyboard modifiers, selecting multiple objects with selection tools or Layers panel, moving and grouping objects, regular Selection tool vs Direct Selection tool vs Group Selection tool, etc.

4.3.c Group or ungroup selections. i. Key Concepts: grouped objects, Isolation Mode, Group Selection tool, etc.


4.4 Transform digital graphics and media.

4.4.a Modify artboards. i. Key Tools: Artboard tool; resizing, cropping, and copying art and artboards, etc. ii. Key Concept: understanding the relationship between the art and the artboard.

4.4.b Rotate, flip, and transform individual layers, objects, selections, groups, or graphical elements. i. Key Concepts: scaling, scale options, transforming, warping, distorting, skewing, using distortion tools or menu options, etc.


4.5 Use basic reconstructing and editing techniques to manipulate digital graphics and media.

4.5.a Apply basic auto-correction methods and tools. i. Key Tools: Simplify tool, Shaper tool, Smooth tool, Join tool, etc.

4.5.b Repair and reconstruct images. i. Key Tools: eraser, scissors, knife, Shape Builder, pathfinder, Live Paint, etc.

4.5.c Evaluate or adjust the appearance of objects, selections, or layers. i. Key Concepts: fill and stroke, Appearance panel, opacity, brushes, Eyedropper tool, etc.

4.5.d Use Image Trace to create vectors from bitmap graphics. i. Key Concepts: Trace presets, tracing settings, expanding, etc.


4.6 Modify the appearance of design elements using effects and graphic styles.

4.6.a Use effects to modify images. i. Key Concepts: identifying the difference between raster and vector effects, drop shadows, feathers, and glows; editing applied effects, etc.

4.6.b Create, edit, and save Graphic Styles. i. Key Concepts: creating, deleting, and managing graphic styles, breaking links to graphic styles, etc.

4.6.c Expand the appearance of objects. i. Key Concepts: expanding transformations, stroke, effects, etc.

This objective covers core tools and functionality of the application, as well as tools that affect the visual appearance of document elements.


4.1 Use core tools and features to create visual elements.

4.1.a Create images using a variety of tools. i. Key Tools: drawing tools, painting tools, Pencil tool, Paintbrush tool, vector shapes, Blob Brush tool, etc.

4.1.b Modify and edit vector images using a variety of vector tools. i. Key Tools: selection tools, slicing tools, cutting tools, etc.


4.2 Add and manipulate text using appropriate typographic settings.

4.2.a Use type tools to add typography to a design. i. Key Tools: Point Type tool, Area Type tool, Type on a Path tool, Vertical Type tool, Vertical Area Type tool, Vertical Type on a Path tool, and Touch Type tool, etc. ii. Key Concepts: difference between area type, point type, and type on a path must be understood.

4.2.b Use appropriate character settings in a design. i. Key Settings: font, size, style, alignment, kerning, tracking, leading, horizontal and vertical scale, and color used to enhance readability and hierarchy, etc.

4.2.c Use appropriate paragraph settings in a design. i. Key Settings: indentation, alignment, paragraph spacing, etc.

4.2.d Convert text to graphics. i. Key Concepts: converting text to outlines, benefits/disadvantages, etc.

4.2.e Manage text flow across multiple text areas. i. Key Concepts: managing overflow text, threading text, wrapping text, etc.


4.3 Make, manage, and manipulate selections.

4.3.a Select objects using a variety of tools. i. Key Concepts: targeting vs selecting, saving selections, selecting based on object attributes (color, stroke, opacity), etc.

4.3.b Modify and refine selections using various methods. i. Key Concepts: keyboard modifiers, selecting multiple objects with selection tools or Layers panel, moving and grouping objects, regular Selection tool vs Direct Selection tool vs Group Selection tool, etc.

4.3.c Group or ungroup selections. i. Key Concepts: grouped objects, Isolation Mode, Group Selection tool, etc.


4.4 Transform digital graphics and media.

4.4.a Modify artboards. i. Key Tools: Artboard tool; resizing, cropping, and copying art and artboards, etc. ii. Key Concept: understanding the relationship between the art and the artboard.

4.4.b Rotate, flip, and transform individual layers, objects, selections, groups, or graphical elements. i. Key Concepts: scaling, scale options, transforming, warping, distorting, skewing, using distortion tools or menu options, etc.


4.5 Use basic reconstructing and editing techniques to manipulate digital graphics and media.

4.5.a Apply basic auto-correction methods and tools. i. Key Tools: Simplify tool, Shaper tool, Smooth tool, Join tool, etc.

4.5.b Repair and reconstruct images. i. Key Tools: eraser, scissors, knife, Shape Builder, pathfinder, Live Paint, etc.

4.5.c Evaluate or adjust the appearance of objects, selections, or layers. i. Key Concepts: fill and stroke, Appearance panel, opacity, brushes, Eyedropper tool, etc.

4.5.d Use Image Trace to create vectors from bitmap graphics. i. Key Concepts: Trace presets, tracing settings, expanding, etc.


4.6 Modify the appearance of design elements using effects and graphic styles.

4.6.a Use effects to modify images. i. Key Concepts: identifying the difference between raster and vector effects, drop shadows, feathers, and glows; editing applied effects, etc.

4.6.b Create, edit, and save Graphic Styles. i. Key Concepts: creating, deleting, and managing graphic styles, breaking links to graphic styles, etc.

4.6.c Expand the appearance of objects. i. Key Concepts: expanding transformations, stroke, effects, etc.

This objective covers core tools and functionality of the application, as well as tools that affect the visual appearance of document elements.


4.1 Use core tools and features to create visual elements.

4.1.a Create images using a variety of tools. i. Key Tools: drawing tools, painting tools, Pencil tool, Paintbrush tool, vector shapes, Blob Brush tool, etc.

4.1.b Modify and edit vector images using a variety of vector tools. i. Key Tools: selection tools, slicing tools, cutting tools, etc.


4.2 Add and manipulate text using appropriate typographic settings.

4.2.a Use type tools to add typography to a design. i. Key Tools: Point Type tool, Area Type tool, Type on a Path tool, Vertical Type tool, Vertical Area Type tool, Vertical Type on a Path tool, and Touch Type tool, etc. ii. Key Concepts: difference between area type, point type, and type on a path must be understood.

4.2.b Use appropriate character settings in a design. i. Key Settings: font, size, style, alignment, kerning, tracking, leading, horizontal and vertical scale, and color used to enhance readability and hierarchy, etc.

4.2.c Use appropriate paragraph settings in a design. i. Key Settings: indentation, alignment, paragraph spacing, etc.

4.2.d Convert text to graphics. i. Key Concepts: converting text to outlines, benefits/disadvantages, etc.

4.2.e Manage text flow across multiple text areas. i. Key Concepts: managing overflow text, threading text, wrapping text, etc.


4.3 Make, manage, and manipulate selections.

4.3.a Select objects using a variety of tools. i. Key Concepts: targeting vs selecting, saving selections, selecting based on object attributes (color, stroke, opacity), etc.

4.3.b Modify and refine selections using various methods. i. Key Concepts: keyboard modifiers, selecting multiple objects with selection tools or Layers panel, moving and grouping objects, regular Selection tool vs Direct Selection tool vs Group Selection tool, etc.

4.3.c Group or ungroup selections. i. Key Concepts: grouped objects, Isolation Mode, Group Selection tool, etc.


4.4 Transform digital graphics and media.

4.4.a Modify artboards. i. Key Tools: Artboard tool; resizing, cropping, and copying art and artboards, etc. ii. Key Concept: understanding the relationship between the art and the artboard.

4.4.b Rotate, flip, and transform individual layers, objects, selections, groups, or graphical elements. i. Key Concepts: scaling, scale options, transforming, warping, distorting, skewing, using distortion tools or menu options, etc.


4.5 Use basic reconstructing and editing techniques to manipulate digital graphics and media.

4.5.a Apply basic auto-correction methods and tools. i. Key Tools: Simplify tool, Shaper tool, Smooth tool, Join tool, etc.

4.5.b Repair and reconstruct images. i. Key Tools: eraser, scissors, knife, Shape Builder, pathfinder, Live Paint, etc.

4.5.c Evaluate or adjust the appearance of objects, selections, or layers. i. Key Concepts: fill and stroke, Appearance panel, opacity, brushes, Eyedropper tool, etc.

4.5.d Use Image Trace to create vectors from bitmap graphics. i. Key Concepts: Trace presets, tracing settings, expanding, etc.


4.6 Modify the appearance of design elements using effects and graphic styles.

4.6.a Use effects to modify images. i. Key Concepts: identifying the difference between raster and vector effects, drop shadows, feathers, and glows; editing applied effects, etc.

4.6.b Create, edit, and save Graphic Styles. i. Key Concepts: creating, deleting, and managing graphic styles, breaking links to graphic styles, etc.

4.6.c Expand the appearance of objects. i. Key Concepts: expanding transformations, stroke, effects, etc.

This objective covers saving and exporting documents or assets within individual layers or selections.


5.1 Prepare images for export to web, print, and video.

5.1.a Check documents for errors and project specifications. i. Key Concepts: setting document color mode (color space), resolution (raster effects), pixel dimensions, metadata, etc.


5.2 Export or save digital images to various file formats.

5.2.a Save in the native file format for Illustrator (.ai). i. Key Concepts: compatibility, save as a copy, file package, etc.

5.2.b Save images in appropriate formats for print or screen. i. Key Concepts: file formats (including vector vs. raster), bit depth, color space, resolution, pixel dimensions, etc.

5.2.c Export project elements. i. Key Concepts: exporting assets, exporting specific selections or artboards, exporting for screens, etc.

5.2.d Package an Illustrator project. i. Key Concepts: font and image management, file packages, etc.

This objective covers saving and exporting documents or assets within individual layers or selections.


5.1 Prepare images for export to web, print, and video.

5.1.a Check documents for errors and project specifications. i. Key Concepts: setting document color mode (color space), resolution (raster effects), pixel dimensions, metadata, etc.


5.2 Export or save digital images to various file formats.

5.2.a Save in the native file format for Illustrator (.ai). i. Key Concepts: compatibility, save as a copy, file package, etc.

5.2.b Save images in appropriate formats for print or screen. i. Key Concepts: file formats (including vector vs. raster), bit depth, color space, resolution, pixel dimensions, etc.

5.2.c Export project elements. i. Key Concepts: exporting assets, exporting specific selections or artboards, exporting for screens, etc.

5.2.d Package an Illustrator project. i. Key Concepts: font and image management, file packages, etc.

This objective covers saving and exporting documents or assets within individual layers or selections.


5.1 Prepare images for export to web, print, and video.

5.1.a Check documents for errors and project specifications. i. Key Concepts: setting document color mode (color space), resolution (raster effects), pixel dimensions, metadata, etc.


5.2 Export or save digital images to various file formats.

5.2.a Save in the native file format for Illustrator (.ai). i. Key Concepts: compatibility, save as a copy, file package, etc.

5.2.b Save images in appropriate formats for print or screen. i. Key Concepts: file formats (including vector vs. raster), bit depth, color space, resolution, pixel dimensions, etc.

5.2.c Export project elements. i. Key Concepts: exporting assets, exporting specific selections or artboards, exporting for screens, etc.

5.2.d Package an Illustrator project. i. Key Concepts: font and image management, file packages, etc.

What is included in the course fees?

This Course Fee excludes your exam voucher. Unfortunately, the Certiport Assessment Centres do not allow tuition providers to pay for learners and request that a learner does so themselves. Due to the fluctuation of the exam costs (Rand-US Dollar exchange), we are unable to indicate accurate exam costs, so you will need to contact your closest Certiport Centre to determine this exam cost.  You can locate one closest to you here: www.certiport.com/Locator#.

Please, be aware that  all course materials are only offered online. In other words, you will not be receiving any hard copies of the textbook, and you will need to access all the required content through your online classroom, where you’ll be able to find the following course content:

  • A digital textbook (PDF) focused on all the content you’ll need to pass the exam successfully
  • Videos and Learning material to ensure you are coveredto understand practical concepts
  • Learning objectives and skills covered in each lesson
  • A glossary of key terms for each lesson
  • summary of what you will learn, as well as the important points on which to focus
  • Practice files OR quizzes to accompany the step-by-step exercises in your textbook
  • PDF summary of everything you’ve covered in the textbook
  • study guide and exercise files to help you with your exam prep
  • A set of mock exams to be covered before undertaking global exams.

Exam Dates

You can start studying whenever you want – there are no specific course starting dates.

All of our assessments are computer-based and, therefore, done online. You are required to book an exam appointment via our Campus Assessment Centre at least 2 weeks prior to your exam date to prepare for your assessme

Accreditation

Status: Accredited course

Type & reward: ACA Illustrator CC Certificate

Provided by: ACA Illustrator CC Minimum credits: N/A

G-CITI Campus is a registered provider of ACA Illustrator CC training programmes. ACA Illustrator CC is an industry leader in technological development and sets the de facto standard worldwide. They offer internationally recognised information technology certifications which provide valuable knowledge needed to begin or expand a career in information technology and development. They continuously update and develop their study programmes to keep up with technological advances, and they ensure that the exams are relevant to the IT industry.