Web Authoring Using Adobe Dreamweaver CC

Adobe conducted research to identify the foundational skills students need to effectively communicate using digital media tools. Based on feedback from educators, design professionals, businesses, and educational institutions around the world, the objectives cover entry-level skill expectations for web authoring. An individual earning this certification has approximately 150 hours of instruction and hands-on experience with the product, and is familiar with product features and capabilities, as well as relevant career concepts.
Individuals who have earned an Adobe Certified Associate certification have demonstrated mastery of the following skills. Detailed exam objectives are available on the Adobe Education Exchange

What is included in the course fees?

This Course Fee excludes your exam voucher. Unfortunately, the Certiport Assessment Centres do not allow tuition providers to pay for learners and request that a learner does so themselves. Due to the fluctuation of the exam costs (Rand-US Dollar exchange), we are unable to indicate accurate exam costs, so you will need to contact your closest Certiport Centre to determine this exam cost.  You can locate one closest to you here: www.certiport.com/Locator#.

Please, be aware that  all course materials are only offered online. In other words, you will not be receiving any hard copies of the textbook, and you will need to access all the required content through your online classroom, where you’ll be able to find the following course content:

  • A digital textbook (PDF) focused on all the content you’ll need to pass the exam successfully
  • Videos and Learning material to ensure you are coveredto understand practical concepts
  • Learning objectives and skills covered in each lesson
  • A glossary of key terms for each lesson
  • summary of what you will learn, as well as the important points on which to focus
  • Practice files OR quizzes to accompany the step-by-step exercises in your textbook
  • PDF summary of everything you’ve covered in the textbook
  • study guide and exercise files to help you with your exam prep
  • A set of mock exams to be covered before undertaking global exams.

All Versions (Objective Domain)

  • Working in the Web Industry 2018
  • Working in the Web Industry2019
  • Working in the Web Industry 2020
  • Project Setup and Interface 2018
  • Project Setup and Interface 2019
  • Project Setup and Interface 2020
  • Organizing Content on a Page 2018
  • Organizing Content on a Page 2019
  • Organizing Content on a Page 2020
  • Working with Code to Create and Modify Content 2018
  • Working with Code to Create and Modify Content 2019
  • Working with Code to Create and Modify Content 2020
  • Publishing Digital Media 2018
  • Publishing Digital Media 2019
  • Publishing Digital Media 2020

This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design related knowledge.

1.1 Identify the purpose, audience, and audience needs for a website. .

1.1a Determine whether content is relevant to the purpose, the audience, and audience needs. i Key Terms: client goals, target audience, demographics, accessibility, technical limitations, bandwidth, browsers, resolution, user interface, usability, user experience, business problem to be solved, expected results, etc.

1.2 Communicate with colleagues and clients throughout the project.

1.2a Demonstrate knowledge of techniques for communicating ideas about expected outcomes with peers and clients. i Key Terms: sitemap, mood boards, style tiles, storyboarding, design comp, sketches, specifications, wireframes, prototypes, iterations, change orders, drafts, feedback loop, project scope, scope creep, platform requirements, code commenting, etc. Demonstrate knowledge of basic project management concepts.

1.2 b Demonstrate knowledge of basic project management concepts. i Schedule, budget, project goals, dependencies and prioritization, proposal, phased project planning, completion benchmarks, pair programming, project documentation, asset management, naming conventions, A/B testing, test plan, basic agile project management concepts, etc.

1.3 Demonstrate an understanding of the type of permissions required to use specific content.

 

 

 

This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design related knowledge.

1.1 Identify the purpose, audience, and audience needs for a website. .

1.1a Determine whether content is relevant to the purpose, the audience, and audience needs. i Key Terms: client goals, target audience, demographics, accessibility, technical limitations, bandwidth, browsers, resolution, user interface, usability, user experience, business problem to be solved, expected results, etc.

1.2 Communicate with colleagues and clients throughout the project.

1.2a Demonstrate knowledge of techniques for communicating ideas about expected outcomes with peers and clients. i Key Terms: sitemap, mood boards, style tiles, storyboarding, design comp, sketches, specifications, wireframes, prototypes, iterations, change orders, drafts, feedback loop, project scope, scope creep, platform requirements, code commenting, etc. Demonstrate knowledge of basic project management concepts.

1.2 b Demonstrate knowledge of basic project management concepts. i Schedule, budget, project goals, dependencies and prioritization, proposal, phased project planning, completion benchmarks, pair programming, project documentation, asset management, naming conventions, A/B testing, test plan, basic agile project management concepts, etc.

1.3 Demonstrate an understanding of the type of permissions required to use specific content.

1.3a Identify legal and ethical considerations for using third-party assets such as copyright, permissions, and licensing. i Key concepts: Creative Commons, public domain, intellectual property, derivative work, commercial/non-commercial use, attribution, work for hire, fair use/fair dealing, etc.

1.3b Identify when and how to obtain permissions in order to use code and content. i Key concepts: model release, location release, media release, restricted location, stock assets, frameworks, code, templates, implications of using an asset hosted on a different site (hot-linking), etc.

1.4 Demonstrate an understanding of key technologies related to web design and development.

1.4a Demonstrate fundamental knowledge of internet terminology. i Key Terms: accessibility, absolute vs relative URL, site architecture, URL, web servers, TCP/IP, domain registration, DNS, web host, localhost, etc.

1.4b Demonstrate fundamental knowledge of search engines and search engine optimization. i Key Terms: SEO, keywords, metadata, alternate text, hierarchy, back links, best practices, indexing and crawling, sitemap, etc.

 

This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design related knowledge.

1.1 Identify the purpose, audience, and audience needs for a website. .

1.1a Determine whether content is relevant to the purpose, the audience, and audience needs. i Key Terms: client goals, target audience, demographics, accessibility, technical limitations, bandwidth, browsers, resolution, user interface, usability, user experience, business problem to be solved, expected results, etc.

1.2 Communicate with colleagues and clients throughout the project.

1.2a Demonstrate knowledge of techniques for communicating ideas about expected outcomes with peers and clients. i Key Terms: sitemap, mood boards, style tiles, storyboarding, design comp, sketches, specifications, wireframes, prototypes, iterations, change orders, drafts, feedback loop, project scope, scope creep, platform requirements, code commenting, etc. Demonstrate knowledge of basic project management concepts.

1.2 b Demonstrate knowledge of basic project management concepts. i Schedule, budget, project goals, dependencies and prioritization, proposal, phased project planning, completion benchmarks, pair programming, project documentation, asset management, naming conventions, A/B testing, test plan, basic agile project management concepts, etc.

1.3 Demonstrate an understanding of the type of permissions required to use specific content.

 

This objective covers the interface setup and program settings that assist in an efficient and effective wokflow.

2.1 Create a new site with the appropriate settings.

2.1 a Set appropriate options for defining a new site. i Key Concepts: root folder, local/remote/testing sites, server technology, FTP settings, cloaking, version control, check-in/checkout process, GIT repositories, etc.

2.1 b Create a new page for specific project needs. i Key Concepts: default page settings, starter templates, customizing templates for a site, DOCTYPE, document titles, frameworks, Bootstrap, etc.

2.2 Navigate, organize, and customize the application workspace.

2.2 a Identify and manipulate elements of the Dreamweaver interface. i Key Concepts: Property Inspector, panels; Code view vs Design view vs Live view, toolbars, Status bar, etc.

2.2b Organize and customize the workspace. i Key Concepts: tabbed documents; showing, hiding, nesting, and docking panels; saving and resetting workspaces; shortcuts and menus; etc.

2.2c Configure application preferences. i Key Concepts: New Document, Code Hints, Fonts, Interface, Invisible Elements, File Types and Editing, Real-Time Preview, Extract, Site, Linting, etc.

 

This objective covers the interface setup and program settings that assist in an efficient and effective wokflow.

2.1 Create a new site with the appropriate settings.

2.1 a Set appropriate options for defining a new site. i Key Concepts: root folder, local/remote/testing sites, server technology, FTP settings, cloaking, version control, check-in/checkout process, GIT repositories, etc.

2.1 b Create a new page for specific project needs. i Key Concepts: default page settings, starter templates, customizing templates for a site, DOCTYPE, document titles, frameworks, Bootstrap, etc.

2.2 Navigate, organize, and customize the application workspace.

2.2 a Identify and manipulate elements of the Dreamweaver interface. i Key Concepts: Property Inspector, panels; Code view vs Design view vs Live view, toolbars, Status bar, etc.

2.2b Organize and customize the workspace. i Key Concepts: tabbed documents; showing, hiding, nesting, and docking panels; saving and resetting workspaces; shortcuts and menus; etc.

2.2c Configure application preferences. i Key Concepts: New Document, Code Hints, Fonts, Interface, Invisible Elements, File Types and Editing, Real-Time Preview, Extract, Site, Linting, etc.

2.3 Use non-visible design tools in the interface to aid in project workflow.

2.3a Configure content viewing options. i Key Concepts: window size, magnification, orientation, real-time preview, etc.

2.3b Navigate a site. i Key Concepts: navigating folder directories, nested folders, etc.

 

This objective covers the interface setup and program settings that assist in an efficient and effective wokflow.

2.1 Create a new site with the appropriate settings.

2.1 a Set appropriate options for defining a new site. i Key Concepts: root folder, local/remote/testing sites, server technology, FTP settings, cloaking, version control, check-in/checkout process, GIT repositories, etc.

2.1 b Create a new page for specific project needs. i Key Concepts: default page settings, starter templates, customizing templates for a site, DOCTYPE, document titles, frameworks, Bootstrap, etc.

2.2 Navigate, organize, and customize the application workspace.

2.2 a Identify and manipulate elements of the Dreamweaver interface. i Key Concepts: Property Inspector, panels; Code view vs Design view vs Live view, toolbars, Status bar, etc.

2.2b Organize and customize the workspace. i Key Concepts: tabbed documents; showing, hiding, nesting, and docking panels; saving and resetting workspaces; shortcuts and menus; etc.

2.2c Configure application preferences. i Key Concepts: New Document, Code Hints, Fonts, Interface, Invisible Elements, File Types and Editing, Real-Time Preview, Extract, Site, Linting, etc.

2.3 Use non-visible design tools in the interface to aid in project workflow.

 

This objective covers document structure and responsive design.


3.1 Organize page structure.

3.1 a View, edit, and manage the structure of a page. i Key Concepts: DOM panel, DOM structure as it applies to element hierarchy (header, footer, nav, body, script, article, span, div), properly nesting elements, etc.


3.2 Apply responsive and adaptive design concepts.

3.2 a Design a web page that works well on multiple devices. i Key Concepts: media queries, breakpoints, CSS measurement units, designing for multiple devices (different viewport sizes), Bootstrap framework templates, etc.

This objective covers document structure and responsive design.


3.1 Organize page structure.

3.1 a View, edit, and manage the structure of a page. i Key Concepts: DOM panel, DOM structure as it applies to element hierarchy (header, footer, nav, body, script, article, span, div), properly nesting elements, etc.


3.2 Apply responsive and adaptive design concepts.

3.2 a Design a web page that works well on multiple devices. i Key Concepts: media queries, breakpoints, CSS measurement units, designing for multiple devices (different viewport sizes), Bootstrap framework templates, etc.

This objective covers document structure and responsive design.


3.1 Organize page structure.

3.1 a View, edit, and manage the structure of a page. i Key Concepts: DOM panel, DOM structure as it applies to element hierarchy (header, footer, nav, body, script, article, span, div), properly nesting elements, etc.


3.2 Apply responsive and adaptive design concepts.

3.2 a Design a web page that works well on multiple devices. i Key Concepts: media queries, breakpoints, CSS measurement units, designing for multiple devices (different viewport sizes), Bootstrap framework templates, etc.

This objective covers core technologies used to create web content.

4.1 Organize and display content using HTML.

4.1a Identify the appropriate use of,,, and

tags.

4.1b Differentiate between block and inline elements.

4.1c Format content using headings, paragraphs, and lists. i Key Elements:

 

This objective covers core technologies used to create web content.

4.1 Organize and display content using HTML.

4.1a Identify the appropriate use of,,, and

tags.

4.1b Differentiate between block and inline elements.

4.1c Format content using headings, paragraphs, and lists. i Key Elements.

This objective covers core technologies used to create web content.

4.1 Organize and display content using HTML.

4.1a Identify the appropriate use of,,, and

tags.

4.1b Differentiate between block and inline elements.

4.1c Format content using headings, paragraphs, and lists. i Key Elements

This objective covers saving and exporting entire documents in multiple formats and specific assets within the project.

5.1 Prepare project for publishing.

5.1a Set up for testing and publishing. i Key Concepts: local site, remote site, testing server, web server, file transfer protocols (FTP, local/network, Secure FTP, WebDav, RDS), managing assets, links, and files, etc.

5.1b Check project for errors and project specifications. i Key Concepts: spell check, creating a sitemap, HTML validation, usability and accessibility check, cleanup HTML, checking and updating links sitewide, testing live site to validate links and media, troubleshooting CSS issues by using visual aids, previewing in browser, Live View, code validation, etc.

5.2 Publish a web site. 5.2a Save web pages. i Key concepts: Save vs Save as…, file name and location, Save as template, etc. 5.2b Publish a live site. i Key concepts: Put/Get files to and from server, Check-in/check-out for team projects, refresh site files, dependent/associated files, cloaking files and folders, synchronizing local and remote sites, etc.This objective covers saving and exporting entire documents in multiple formats and specific assets within the project.

5.1 Prepare project for publishing. 5.1a Set up for testing and publishing. i Key Concepts: local site, remote site, testing server, web server, file transfer protocols (FTP, local/network, Secure FTP, WebDav, RDS), managing assets, links, and files, etc.

5.1b Check project for errors and project specifications. i Key Concepts: spell check, creating a sitemap, HTML validation, usability and accessibility check, cleanup HTML, checking and updating links sitewide, testing live site to validate links and media, troubleshooting CSS issues by using visual aids, previewing in browser, Live View, code validation, etc.

 

This objective covers saving and exporting entire documents in multiple formats and specific assets within the project.

5.1 Prepare project for publishing.

5.1a Set up for testing and publishing. i Key Concepts: local site, remote site, testing server, web server, file transfer protocols (FTP, local/network, Secure FTP, WebDav, RDS), managing assets, links, and files, etc.

5.1b Check project for errors and project specifications. i Key Concepts: spell check, creating a sitemap, HTML validation, usability and accessibility check, cleanup HTML, checking and updating links sitewide, testing live site to validate links and media, troubleshooting CSS issues by using visual aids, previewing in browser, Live View, code validation, etc.

5.2 Publish a web site. 5.2a Save web pages. i Key concepts: Save vs Save as…, file name and location, Save as template, etc. 5.2b Publish a live site. i Key concepts: Put/Get files to and from server, Check-in/check-out for team projects, refresh site files, dependent/associated files, cloaking files and folders, synchronizing local and remote sites, etc.This objective covers saving and exporting entire documents in multiple formats and specific assets within the project.

5.1 Prepare project for publishing. 5.1a Set up for testing and publishing. i Key Concepts: local site, remote site, testing server, web server, file transfer protocols (FTP, local/network, Secure FTP, WebDav, RDS), managing assets, links, and files, etc.

5.1b Check project for errors and project specifications. i Key Concepts: spell check, creating a sitemap, HTML validation, usability and accessibility check, cleanup HTML, checking and updating links sitewide, testing live site to validate links and media, troubleshooting CSS issues by using visual aids, previewing in browser, Live View, code validation, etc.

 

This objective covers saving and exporting entire documents in multiple formats and specific assets within the project.

5.1 Prepare project for publishing.

5.1a Set up for testing and publishing. i Key Concepts: local site, remote site, testing server, web server, file transfer protocols (FTP, local/network, Secure FTP, WebDav, RDS), managing assets, links, and files, etc.

5.1b Check project for errors and project specifications. i Key Concepts: spell check, creating a sitemap, HTML validation, usability and accessibility check, cleanup HTML, checking and updating links sitewide, testing live site to validate links and media, troubleshooting CSS issues by using visual aids, previewing in browser, Live View, code validation, etc.

5.2 Publish a web site. 5.2a Save web pages. i Key concepts: Save vs Save as…, file name and location, Save as template, etc. 5.2b Publish a live site. i Key concepts: Put/Get files to and from server, Check-in/check-out for team projects, refresh site files, dependent/associated files, cloaking files and folders, synchronizing local and remote sites, etc.This objective covers saving and exporting entire documents in multiple formats and specific assets within the project.

5.1 Prepare project for publishing. 5.1a Set up for testing and publishing. i Key Concepts: local site, remote site, testing server, web server, file transfer protocols (FTP, local/network, Secure FTP, WebDav, RDS), managing assets, links, and files, etc.

5.1b Check project for errors and project specifications. i Key Concepts: spell check, creating a sitemap, HTML validation, usability and accessibility check, cleanup HTML, checking and updating links sitewide, testing live site to validate links and media, troubleshooting CSS issues by using visual aids, previewing in browser, Live View, code validation, etc.

 

Exam Dates

You can start studying whenever you want – there are no specific course starting dates.

All of our assessments are computer-based and, therefore, done online. You are required to book an exam appointment via our Campus Assessment Centre at least 2 weeks prior to your exam date to prepare for your assessme

Accreditation

Status: Accredited course

Type & reward:Adobe Dreamweaver CC Certificate

Provided by: Adobe Minimum credits: N/A

G-CITI Campus is a registered provider of Adobe  training programmes. Adobe is an industry leader in technological development and sets the de facto standard worldwide. They offer internationally recognised information technology certifications which provide valuable knowledge needed to begin or expand a career in information technology and development. They continuously update and develop their study programmes to keep up with technological advances, and they ensure that the exams are relevant to the IT industry.